That's a great question because I made the mistake of rushing between phases on my first project. I thought I could skip proper planning and just figure things out as I went along. Big mistake. I ended up redoing the art multiple times because I didn't have a clear vision from the start. What really helped me was finding reliable partners for the art production phase. I used this resource
https://kevurugames.com/blog/10-most-trusted-highly-professional-game-art-outsourcing-companies-in-2022/ to find experienced studios instead of working with random freelancers. Having professional artists who understood the full development process made everything smoother