You may recall that after 5 years of competing, I was finally selected as a Spotlighted Artist on AOL by my peers. At that time it was a feature they had where along with the artist's biography, a slideshow of their work was on view for an entire month and kept as an archive. In order to qualify, every week the best ten images submitted were selected and mentioned. The spotlighted artists were selected from those chosen. Something I had done was frequently among the weekly "winners".
Software kept improving and the competition got stiffer..winners became more and more those who used 3D models to compose their work and so I had to try my hand as well. The results of 3D work can be very impressive but the toll of keeping up heavy. Almost every item requires a model "skeleton". The power of the computer and its memory capability became critical. Even with the best I could afford with upgraded components, producing even one simple image could take overnite to generate. Not to mention, the cost of keeping up with the latest models that improved rapidly. I never was able to reach the level I needed to be to justify the expense so eventually I gave it up and started using what I had learned on photographs..a much easier task.
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