Posted by Jekkal on 7/13/2005, 2:02 pm, in reply to "How?" If Spyro was allowed to take a certain level of evolution (say, allow him to run bipedally like a small velociraptor), it would allow him to pick up items without having to carry them in his mouth, use various items like a small sword or a backpack for inventory, or possibly cast some of the dragon magics attributed to adults in the original game. This evolved gameplay (and cast) would be able to retain the fantasical environment of the original games, albeit some bits could stand to appear more realistic — several of the game's characters, for example. Also, the Spyro series could stand to have an actual world in it as opposed to merely 'a bunch of levels to run around in', which is where I feel the Jak series (moreso than R&C) really took off, because everything interacted with each other, it was possible to make several logical leaps and changes to the lands from one place to the next, and you could see how it all came together to create this land you're mucking about in, with details to things like government and how the 'natural order' that's been knocked out of alignment works. It's possible to have the same link in a place with cut and dry levels, albeit substantially more difficult, and Spyro consistantly failed in this regard. All that being said, I'm not 'quite' certain how you would integrate all those elements into the same game and still have a coherent situation that would drive Spyro to do anything about it, and by that I mean "More than just collect all the crap you can find".
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A really significant problem with the Spyro games is that Spyro never 'grew up' — in fact, once Insomniac stopped working on him, Spyro seemed to start aging backwards both in plot and in gameplay. In my Spyro Prime series, I let Spyro age a few years, which really lends to Spyro's crediblity not only as a character but also in gameplay evolution.
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