
Posted by Ebola on August 14, 2004, 3:58 pm, in reply to "Water Bug"
That happens in openGL. I don't think there's any effichent way to deal with it cause it happens in new games such as Uru: ages beyond myst and the likes aswell. You wil also notice that this bug applies for sprites behind midgrate textures aswell. Anything that was rendered with a black outline before the Antialiasing was added do this to what one could call non solid objects. (such as sprites and mid-textures and transparent 3d objects)
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